Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
Sharper Mipmapping using Shader Based Supersampling
How To Write Fast Shaders
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
Sharper Mipmapping using Shader Based Supersampling
The Best Darn Grid Shader (Yet). For as long as I've been writing
Anyone has a fix for blurry textures? Point filter doesn't help, AA off
calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
Technical links
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
GitHub - indiesoftby/defold-sharp-sprite: Rotated Grid Super
Bart Wronski Technology, programming, art, machine learning
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
Sharper Mipmapping using Shader Based Supersampling
The Team Color Problem. Team coloring or otherwise modifying…
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