Question about A* Pathfinding Project and Isometric grids - Grid
Por um escritor misterioso
Descrição
I have a few questions about the a* pathfinding project. Below you’ll find a screenshot of my game I’m using an isometric z as y tilemap with CellSize on each Grid gameobject set to x:1 y:0.577 and z:0.125. This results in a slight height gradation rather than a perfectly flat map (which is aligned layer wise using a common seed for similarity and x y offsets to produce a more natural look). I assume this zlevel offset breaks obstacle detection for the grid graph and I haven’t been able to d
![Question about A* Pathfinding Project and Isometric grids - Grid](https://forum.arongranberg.com/uploads/default/original/2X/a/ac7e15225a37bbb656b3a41f63f6a51c197cbbb1.png)
Question about A* Pathfinding Project and Isometric grids - Grid
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![Question about A* Pathfinding Project and Isometric grids - Grid](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a6955545-721e-4116-a828-b527909b7afe_scaled.jpg)
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