Rocket Jump: Quake and the Golden Age of First-Person Shooters
Por um escritor misterioso
Descrição
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.
ICYMI: Beneath a Starless Sky: Pillars of Eternity and the Infinity Engine Era of RPGs
Video Game Logic: Can't Crouch in OG Quake, But Can in Sequels : r/quake
Kindle editions of Shacknews' Quake, Pillars of Eternity Long Reads available to pre-order
I'm the author of ROCKET JUMP, a book about the making of the Quake franchise and the rise of FPS games in the 1990s. AMA! : r/quake
Quake III Arena - Wikipedia
Crowdfunding Campaign Launches for 'Rocket Jump' Book About Quake, Origin of FPS Games
Available Now: Get Your Copy of Quake on PlayStation 5 Today! – Limited Run Games
The History of Rocket Jumping
Rocket Jump
Knee Deep in the Dead: The History of First-Person Shooters
The History of FPS Games - The Retro Hour EP111
Experimenting with Nonfiction Storytelling in “Rocket Jump: Quake and the Golden Age of First-Person Shooters”, by David Craddock
The Making of Quake, Part 3: Coloring in the Map
A Book on Quake and the Golden Age of FPS
de
por adulto (o preço varia de acordo com o tamanho do grupo)