Todd Howard admits that the team knew Fallout 76 was not a high Metacritic game at launch, but it's about what the game becomes

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Fallout 76 was not received well at launch - but Bethesda was not expecting it to, and knew that the game's real legacy…
Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
Todd Howard admits that the team knew Fallout 76 was not a high Metacritic game at launch, but it's about what the game becomes
Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
Todd Howard admits that the team knew Fallout 76 was not a high Metacritic game at launch, but it's about what the game becomes
Todd Howard admits that the team knew Fallout 76 was not a high Metacritic  game at launch, but it's about what the game becomes
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